Gob Bats

Class: Sorcerer 4
Size: Diminutive
Speed: 5 feet, Fly: 40 feet (good).

Str: 1 (-5) Dex: 19 (+4) Con: 12 (+1)
Int: 15 (+2) Wis: 8 (-11) Cha: 12 (+1)
Save Total Class Bonus Ability Score Bonus
Fortitude: 2 1 1
Reflex: 5 1 4
Will: 3 4 -1
HP: 20 AC: 18 Init
Base Attack Bonus 2 Grapple Ranged +10 (+4 Size)
Skill Total Rank Ability Misc
• +4 racial bonus to Spot and Listen checks. These bonuses are lost if the bat’s blindsense is negated.
• Bonus Feat: Alertness.
Weapon Finesse, Elemental Familiar
Special Qualities
• Low-light Vision (Ex).
• Blindsense 20 feet (Ex): Using its acute hearing, a bat notices things it cannot see. It usually does not need to make Spot or Listen checks to pinpoint the location of a creature within 20 feet, provided that it has line of effect to that creature. Any opponent the bat cannot see still has total concealment against it, and the bat still has the normal miss chance when attacking foes that have concealment. A bat is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.
Special Abilities
Bite (1 hp) (The bat’s bite always does 1 hp, and is not modified by Strength).
Attack Attack Bonus Damage Crit Range/Notes
Bite +10 1 x2

Spells Per Day 0lvl x6, 1lvl x6, 2lvl x3

Spells Prepared: 0- Detect Magic, Ray of Frost x2, Sonic Snap x2, Launch Item
1 - Deep Breath, Corrosive Grasp x2, Grease, Sonic Blast x2
2 - Ray of Weaknesses, Invisibility, Ghoul Touch

Alternate 0 - Same
1 - Deep Breath, Silent Image, Ray of Enfeeblement, Cause Fear, Chill Touch x2
2 - Bonefiddle, Desiccating Bubble, Darkness

Languages: Bat and High Fauna, Crocodilian, Ursine
Familiar: Followed by a tiny mote of fire(+2 Fort), air (+2 Ref) or smoke (+3 Hide).