Class: Gorilla 4, Wizard 10
Size: Medium
Speed: 30 feet, Climb: 30 feet.

Str: 24 Dex: 11 Con: 17
Int: 21 Wis: 13 Cha: 10
Save Total Class Bonus Ability Score Bonus
Fortitude: 10 7 3
Reflex: 7 7 0
Will: 9 8 1
HP: 114 AC: (+3 NA, +3 Deed) Init
Base Attack Bonus +8 Grapple Ranged
Skill Total Rank Ability Misc
Bluff 14, Climb 7, Intimidate 14, Jump 7, Listen 7, Spot 14, Spellcraft 17, Use Magic Device 10
• +8 racial bonus to Climb checks. Apes can always take 10 on Climb checks, even if rushed or threatened.
Summon Familiar, Scribe Scroll, Craft Wondrous Item, Craft Construct, Weapon Specialization (Ray), Spell Penetration, Craft Weapons and Armor, Spell Focus (Evocation)
Special Qualities
• Hands: Unlike most animals, apes have hands to grasp tools. While their “natural” cousins still have not grasped the higher concepts involved in using tools, a Noble Ape can use tools and weapons without any problems.
• Fists: An ape’s hands are considered natural weapons, and therefore do not provoke attacks of opportunity.
• Cannot Swim. Apes have insufficient body fat to stay afloat in water, and therefore cannot swim. Apes cannot purchase ranks in the Swim skill and automatically fail Swim checks.
• Low-light Vision (Ex).
• Scent (Ex).
Special Abilities
Bite (1d4).
+3 NA
Attack Attack Bonus Damage Crit Range/Notes

Possessions: Belt of Athleticism, Boots of Big Stepping, Greater Cloak of the Salamander (1d6+7 fire damage to those striking him), Robe of Thunder (5 rounds, 2d6 Sonic damage to all striking), Crystal Mask of Dread (+10 Intimidate), Beholder Crown
Potion of Cure Critical Wounds x4,

Languages: High Fauna and Simian; Canine, Common, Crocodilian, Elephant, Serpent, Ursine, and Woodland.

1 - 7; Color Spray, Magic Missile, Shocking Grasp, Cause Fear, Ray of Enfeeblement, Animate Rope, Jump
2 - 5; Ray of Ice, Scorching Ray, Bull's Strength, Wraitstrike, Invisibility
3 - 5; Dispel Magic, Summon Undead 3, Greater Mage Armor (+6 AC), Fireball, Blink
4 - 5; Evard's Black Tentacles, Summon Undead 4 (Ghast), Confusion, Dragon Breath, Wall of Fire, Greater Invisibility, Polymorph, Stone Shape, Voice of the Dragon
5 - 5; Summon Undead 5 (Vampire Spawn), Dismissal, Wall of Dispel Magic, Cloudkill, Teleport, Contact other Plane, Baleful Polymorph, Animal Growth, Permanency, Draconic Might, Greater Enlarge Animal, Death Throes, Earth Reaver

Spells Per Day: 0x6 1x5 2x5 3x4 4x4 5x3

• charm monster (Will DC 17 negates)
• charm person (Will DC 17 negates)
• deep slumber (Will DC 17 negates)
• disintegrate (Fort DC 17 partial)
• fear (Will DC 17 partial)
• fi nger of death (Fort DC 17 partial)
• fl esh to stone (Fort DC 17 negates)
• infl ict moderate wounds (Will DC 17 half)
• slow (Will DC 17 negates)
3 -1• telekinesis (violent thrust against a target of up to 325 pounds; Will DC 17 negates)