Neuhaus

Class: Dolphin 2, Psion 10
Size: Medium
Speed:

Str: 10 Dex: 16 Con: 14
Int: 24 Wis: 13 Cha: 14
Save Total Class Bonus Ability Score Bonus
Fortitude: 8 6 2
Reflex: 9 6 3
Will: 8 7 1
HP: 80 AC: +2NA Init
Base Attack Bonus 6 Grapple Ranged
Skill Total Rank Ability Misc
+15 Use Magic Device, +
Feats/Flaws
Weapon Finesse, Point Blank Shot, Fell Shot, Psicrystal Affinity, Wpn Focus (Ray)
Enlarge Power, Psionic Shot, Greater Psionic SHot (+4d6 psionic)
Special Qualities
• Blindsight 120 feet (Ex): Porpoises can “see” by emitting high frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision.
• Hold Breath (Ex): A porpoise can hold its breath for a number of rounds equal to 6x its Constitution score before it risks drowning.
• Low-light Vision (Ex).
Special Abilities
Deeds
Boons
Wings, Fly Speed 60 feet
Attacks
Attack Attack Bonus Damage Crit Range/Notes
Slam 1d6

Proficiencies:
None

Languages: High Fauna and Whale, Canine, English, Crocodilian, French, Raptor, Rodent, Serpent.
Powers Known: Burst, Psionic Fly, Baleful Teleport, Psychic Crush, Psionic True Seeing, Psionic Major Creation, Incarnate, Telekinetic Maneuver, Wall of Ectoplasm, Energy Adaptation, Psionic Blast, Time Hop, Body Adjustment, Energy Bolt, Attraction, Share Pain, Sense Link


• Natural Weapons: Slam (1d6). Lacking the hardened beak of the porpoise, dolphins do less damage on average when they ram a foe.
• Dolphins can use the Jump skill to leap from the water.
• Blindsight 120 feet (Ex): Porpoises can “see” by emitting high frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision.
• Hold Breath (Ex): A porpoise can hold its breath for a number of rounds equal to 6x its Constitution score before it risks drowning.
• Low-light Vision (Ex).
• Bonus Feat: Weapon Finesse.
• +8 racial bonus to any Swim check to perform some special action or avoid a hazard. A porpoise can always take 10 on Swim checks, even if distracted of endangered. It can use the run action while swimming, provided it swims in a straight line.
• A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.
• Mammal.
• Automatic Languages: High Fauna and Whale. Bonus Languages: Canine, Common, Crocodilian, Equine, Feline, Monitor, Raptor, Rodent, Serpent, Simian, and Songbird.

Dolphin 2
2d8, BAB +1, Fort +3/ Ref +3/ Will +0
+6 Dex, 80 Swim Speed, +2 Natural Armor
Skills - 2+Int x5 = Bluff, Diplomacy, Listen, Spot, Survival, Swim

Psion 10
10d4, BAB +5, Fort +3/ Refl +3/ Will +7
Bonus Featx3, Discipline, PP/Day 88+35= 123
Powers Known 21, Max Power Level Known 5th