Noble Moose

While sharing many traits with herdbeasts and deer, noble moose differ in one very important respect. They refuse to serve in any way, form, or fashion.
They are quite content to keep to their herds and have nothing to do with the humanoids whose lands they avoid. When they do come into contact, a noble moose will attempt to lead a human or orc hunter on a chase that will eventually put the pursuer in mortal danger.
These rules can also be used to represent elk or reindeer.

Noble Moose Species Traits

• +2 Strength, +2 Dexterity.
• Medium.
Size Threshold: 3rd Hit Die.
Base Speed: 30 feet.
Low-light Vision (Ex).
Natural Weapon: Slam (1d4).
Natural Talent Track: Alertness, Endurance.
• Mammal.
Automatic Languages: Herdspeak and High Fauna.
Bonus Languages: Bat, Camel, Canine, Common, Crocodilian, Elephant, Equine, Feline, Hyena, Lizard, Monitor, Raptor, Rodent, Serpent, Simian, Songbird, Ursine, and Woodland.
Favored Class: Cleric.
Social Group: Herd.

Noble Moose Character Class

Hit Die: d8.
Class Skills Diplomacy (Cha), Intimidate (Cha), Listen (Wis), Search (Int), Spot (Wis), Survival (Wis).
Skill Points at 1st Level: (2 + Int modifier) x 4
Skill Points at Each Level: 2 + Int modifier

Class Features

Ability Increases: At 1st, 3rd, and 5th levels your Constitution increases by +2. At 2nd level your Strength increases by +2.
Natural Armor: At 3rd level you gain a Natural Armor bonus of +1. This increases to +2 at 4th level. This bonus stacks with the Natural Armor bonus gained with a size increase.
Natural Weapons: At 2nd level, if you are playing a bull (male) moose you gain antlers you can use to make a headbutt attack for 1d8 damage. This attack replaces your slam attack.

Noble Moose Character Class Table

Level Base Atk Fort Sv Ref Sv Will Sv Special
1st +0 +2 +2 +0 +2 Con
2nd +1 +3 +3 +0 +2 Str, Antlers (1d8)
3rd +2 +3 +3 +1 +2 Con, +10 Base Speed
4th +3 +4 +4 +1 +1 Natural Armor
5th +3 +4 +4 +1 +2 Con, +2 Natural Armor