Noble Raccoon

For the noble raccoon, every latched door is a challenge, every open window an invitation, and every notion of property a funny, funny joke. They are constantly amused by the endless variety of methods that humanoids and even some animals will use for the sole purpose of keeping them out of their stuff. They see themselves in the lovable rogue role rather than the ruthless bandit role, and so occasionally enter a humanoid family (especially gnomes) as a “pet.”

Noble Raccoon Species Traits

• -4 Strength, +4 Dexterity
• Small.
Base Speed: 30 feet, Climb: 20 feet.
Natural Armor: +1.
Natural Weapons: 2 claws (1d2), and 1 bite (1d3)
Vestigial Hands: Unlike most animals, raccoons have vestigial hands that can be used to grasp tools. While their “natural” cousins still have not grasped the higher concepts involved in using tools, a noble raccoon can use tools and weapons with only a -2 awkwardness penalty (provided they are of an appropriate size).
Low-light Vision (Ex).
Scent (Ex).
Bonus Feat: Alertness.
• +4 racial bonus on Disable Device, Escape Artist and Open Locks checks.
• Mammal.
Automatic Languages: High Fauna and Woodland.
Bonus Languages: Bat, Camel, Canine, Common, Crocodilian, Elephant, Equine, Feline, Herdspeak, Hyena, Lizard, Monitor, Raptor, Rodent, Serpent, Simian, Songbird, and Ursine.
Favored Class: Rogue.
Social Group: None.