Class: Rogue 5
Size: Small (+1 atk, +1 AC)
Speed: 30 feet, Climb: 20 feet.
Carrying Capacity:

Str: Dex: Con:
Int: Wis: Cha:
Save Total Class Bonus Ability Score Bonus
Fortitude: 1
Reflex: 4
Will: 1
HP: AC: Init
Base Attack Bonus +3 Grapple Ranged
Skill Total Rank Ability Misc
• +4 racial bonus on Disable Device, Escape Artist and Open Locks checks.
• Bonus Feat: Alertness.
1st -
3rd -
Special Qualities
• Vestigial Hands: Unlike most animals, raccoons have vestigial hands that can be used to grasp tools. While their “natural” cousins still have not grasped the higher concepts involved in using tools, a noble raccoon can use tools and weapons with only a -2 awkwardness penalty (provided they are of an appropriate size).
• Low-light Vision (Ex).
• Scent (Ex).
Trap Sense +1
Uncanny Dodge
Special Abilities
Sneak Attack 3d6
Attack Attack Bonus Damage Crit Range/Notes


Languages: High Fauna and Woodland.
And possibly (Bat, Camel, Canine, Common, Crocodilian, Elephant, Equine, Feline, Herdspeak, Hyena, Lizard, Monitor, Raptor, Rodent, Serpent, Simian, Songbird, and Ursine.)

-4 Strength, +4 Dexterity
• Natural Armor: +1.
• Natural Weapons: 2 claws (1d2), and 1 bite (1d3)


HP d6 +con x5
Skills - 8 + Intx 8 (Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).